“This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multimedia work, or analyze texts, Digital Research Tools will help you find what you’re looking for. “
How the ‘net, which I love, causes “agnotology. Derived from the Greek root agnosis, it is “the study of culturally constructed ignorance.” Why teaching critical thinking is increasingly important.
“Learners have changed as a result of their exposure to technology, says Greenfield, who analyzed more than 50 studies on learning and technology, including research on multi-tasking and the use of computers, the Internet and video games.” This connects, IMHO, with the Clive Thompson Wired article on “More Info … Less Knowledge”, linked below.
I confess I know almost nothing about gaming, but I suspect it will be (should be) deeply important to education. As a student, I used historical fiction to help me learn history, and it worked. The learning promise for gaming appears to be much richer and deeper.
This slideshow by Jerome Sudan (found via Stephen Downes) outlines the power of gaming quite succinctly.
The only “game” that I play regularly is the beyond simple iPhone widget Blanks – and I’m amazed at how seductive the experience is, (although occasionally I find their match-ups of definitions and words too obvious and/or grammatically different – but even that is fun). In Blanks, you are given a definition and four possible words. You are supposed to drag the matching word to a a ripped hole in the “lined paper” background. I suspect much rote learning of definitions – of language, parts of systems, geography, etc. would be much more efficiently taught (and learned) by having students play simple games where they drag one part to its match-up connection, thus adding a kinesthetic componant to immediate feedback and repetition. Movement on the screen and the privacy of “correction” are also part of the power of such simple games.
Do you know of any online effective educational games? (Preferably free ;-> )
A variety of tools for different school subjects, some of which might be useful for teachers, or teachers might want to share with students. Critically evaluate them out for yourselves, and see if they are a good fit for you.
Interesting! A place for a Community of Practice to learn English. – “we can learn from each other and about each other through this language. We can indeed advance our careers with English knowledge and make ourselves more marketable in the global economy.”
“When traditional encyclopedias have errors, those can’t be corrected until the next printing, Wales said. Wikipedia errors can be corrected by the network of volunteers who edit and write for the online service.”
Another source for plagiarists – Amusingly enough when I looked at some of the papers and googled phrases, there were plagiarized elements in the downloadable wePapers “articles” for study purposes. So now there are layers of plagiarism.
It is obviously increasingly difficult to control this kind of dishonesty without changing some of our academic practices. We need approaches like supervised offline writing, and complex screens requiring game-like manipulation to demonstrate knowledge. Or, radical thought, classes small enough that teachers can actually recognize individual student’s work by knowing their knowledge level and writing style.
I use YouSendIt regularly because it’s simple and free for one file at a time, and takes very big (audio) files. I’ve also had students use Box.com for “sharing” (handing in) their audio assignments and it works very well too. via makeuseof.com
“The physics department has replaced the traditional large introductory lecture with smaller classes that emphasize hands-on, interactive, collaborative learning. … Already, attendance is up and the failure rate has dropped by more than 50 percent.” An excellent educational move, but the new teacher skills and the technology costs will inevitably slow down adoption.
“think about just how much of what you consume and share online remains text-based. Twitter – it’s all text. Friendfeed – mostly text, but augmented by images. Facebook – a mix but certainly a ton of text. Even what makes YouTube hot is the metadata and commentary around the vids. So I don’t see any big threat to King Text. “