WebTools For Teachers 02/11/2009

Posted from Diigo. The rest of my favorite links are here.

WebTools For Teachers 02/07/2009

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WebTools For Teachers 02/06/2009

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WebTools For Teachers 02/05/2009

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WebTools For Teachers 02/04/2009

  • Essential reading for all writing teachers. A fascinating experiment – the article is from 2006 and my quick shallow search didn’t find more up-to-date info. I am ambivalent as I believe strongly that writers should write for specific audiences (i.e. their teacher) and, contradictorily, that writing teachers should be coaches not judges &/or markers. I also see this quote from the article as an accurate description of many freshman comp. courses:
    “Before ICON, says Mr. Kemp, the system for teaching freshman composition was rife with inconsistency. Or rather there was no system. Instructors drawn from creative writing, technical communication, rhetoric, and literature could not agree on either the content or criteria of good writing. Some instructors had students writing haiku and short stories, while others assigned lengthy research papers. At the beginning of each semester, says Mr. Kemp, the department dealt with wholesale movement between sections, while his office turned into a “complaint desk” for students carping about the program’s inequities.” via Stephen Downes

    tags: writing, teaching_writing, techlearning, composition, technology, marking

Posted from Diigo. The rest of my favorite links are here.

WebTools For Teachers 02/03/2009

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WebTools For Teachers 01/31/2009

  • “This wiki collects information about tools and resources that can help scholars (particularly in the humanities and social sciences) conduct research more efficiently or creatively. Whether you need software to help you manage citations, author a multimedia work, or analyze texts, Digital Research Tools will help you find what you’re looking for. “

    tags: research, wiki, digitalresearchtools, academicwork

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WebTools For Teachers 01/30/2009

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About Gaming – & Learning

If it’s this big …

From a slideshow by Jerome Sudan
From a slideshow by Jerome Sudan

the education community should be taking notice!

I confess I know almost nothing about gaming, but I suspect it will be (should be) deeply important to education. As a student, I used historical fiction to help me learn history, and it worked. The learning promise for gaming appears to be much richer and deeper.

This slideshow by Jerome Sudan (found via Stephen Downes) outlines the power of gaming quite succinctly.

The only “game” that I play regularly is the beyond simple iPhone widget Blanks – and I’m amazed at how seductive the experience is, (although occasionally I find their match-ups of definitions and words too obvious and/or grammatically different – but even that is fun). In Blanks, you are given a definition and four possible words. You are supposed to drag the matching word to a a ripped hole in the “lined paper” background. I suspect much rote learning of definitions – of language, parts of systems, geography, etc. would be much more efficiently taught (and learned) by having students play simple games where they  drag one part to its match-up connection, thus adding a kinesthetic componant to immediate feedback and repetition. Movement on the screen and the privacy of “correction” are also part of the power of such simple games.

Do you know of any online effective educational games? (Preferably free ;-> )